In Development

IP-Granted

13 Layers Original Series

Katsumi

The Electric Stealth Assassin

A mixed Japanese and Yoruba elite assassin born in the light, raised in the dark, and powered by rhythm, lightning, memory, and stealth.

Katsumi The Electric Stealth Assassin

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Show Information

Format Anime Series Action, Adventure, Musical, Fighting Series
Episode build 3 x 11 min installments Each 3 sets = 1 full episode
Full runtime 33 min completed episodes Special Brand commercials included in total run time
Season runway 13 episodes per season

Project Timeline

From pre-production through release packaging.

01

Story Development

Series premise, episode structure, mythology, tone, and core story direction.

02

Character Development

Character design, motivation, powers, relationships, and full character arcs.

03

Environment Development

World design, key locations, atmosphere, lighting, and visual continuity.

04

Storyboards + Animatics

Scene planning, shot flow, camera movement, action beats, and timing.

05

Full Animation

Animated scenes, fight choreography, performance beats, and sequence assembly.

06

Post + Release

Compositing, editing, color, audio polish, final delivery, and release rollout.

Series DNA

Electric stealth, musical combat, and a mythology built to expand.

Katsumi blends traditional shinobi discipline, urban street influence, music-driven combat, elemental lightning power, and emotional storytelling. Her movement is precise, fluid, aggressive, and musical: she fights like a dancer until the rhythm breaks into impact.

The series is designed as a full-stack original production with character design, cinematic key art, music identity, episode arcs, character motivation, AI-assisted workflow, and a scalable franchise runway across animation, games, graphic novels, merchandise, and film.

Assassins Registry

Katsumi profile: born in the light, raised in the dark.

Katsumi front profile character artwork Katsumi back profile character artwork

Registry File

The Electric Stealth Assassin

A 23-year-old Japanese and African Yoruba elite assassin shaped by village loss, rhythm-based combat, spiritual lightning, and a story arc that moves from service under Fudaga toward betrayal, memory, and the fight to defeat him.

Age 23 Young enough to still be becoming, trained enough to be feared.
Heritage Japanese / Yoruba A mixed cultural identity that shapes her look, movement, and mythology.
Class Elite Assassin Precise, fluid, aggressive, musical, and electric.
Power Type Electric Master Lightning, rhythm, and spiritual energy drive her combat language.
Weapons Katana + Shuriken Black-bladed katana with electrified shuriken for stealth strikes.
Origin Village of Golden Light Her fall from light into shadow anchors the emotional spine.
Threat Zone Fudaga Dark Shrine A core arena for shadow rules, clan pressure, and assassin conflict.
Arc Defeat all Foes The long road from controlled weapon to self-directed force.

Music + Identity

Singing

enhances flow and emotional energy

Rapping

fuels aggression and precision

Rhythm

controls movement and timing

Expression

amplifies spiritual power

J-Pop Hip-Hop Traditional Japanese African Rhythm Electronic R&B Tribal Chanting Expressive Dance

Music is her emotional release, spiritual connection to her mother, inner balance, and weapon of expression.

Story Ecosystem

A cast built for mythology, emotion, comedy, and spinoff arcs.

Katsumi family and supporting cast artwork

The deck positions Katsumi as more than a single character. Aya, Obinna, family members, clans, mentors, rivals, and supporting characters create a story ecosystem that can carry emotional arcs, fear, loyalty, betrayal, fashion identity, and future spinoffs.

Style is part of the storytelling. Character clothing, weapons, silhouettes, music cues, and visual symbols help show who each person is outside of assassin work.

Franchise Vision

Built for culture, motion, music, merchandise, and story releases.

Episodes

Tester episodes, full arcs, character reveals, and scalable anime production.

Games

Series locations built like playable zones with action, stealth, and level design potential.

Music

The lyrical executioner: music regulates her power, memory, movement, and combat rhythm.

Manga

Graphic novel and manga paths for origin stories, side arcs, and visual world expansion.

Film

Trailer language, cinematic sequences, short films, and long-form production development.

Gallery

Character sheets, key art, official teasers, apparel drops, and campaign-ready assets.

Production Runway

A three-season runway with early episodes, character systems, and a visual pipeline.

01

Proof the universe

Build visibility through official teasers, character trailers, music, key art, and story decks.

02

Scale the pilot lane

Shape tester episodes, story arcs, character motivation, voice identity, and world rules.

03

Expand the franchise

Move into games, merchandise, music videos, graphic novels, interactive media, and film.

Katsumi universe

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